I do interactive narrative writing and design, and am available for contract or consulting work on projects. You can find some of my independent work at my itch.io page, and contact me for writing samples.
Selected commercial work:
- Pathologic 2 (Ice Pick Lodge Studios, 2019)
- Where the Water Tastes Like Wine (Dim Bulb Games, 2018)
- What Isn’t Saved (will be lost) (independent, 2018)
– Indiecade 2017 official selection - Leader of the Pack (Choice of Games, forthcoming)
- “Victims Report” (onSequel, 2016)
- “One Direction Home” (onSequel, 2016)
Game jams and noncommercial projects:
- “Invasion”, (2016)
– Wordplay 2016 Showcase selection - “How to Grow a Fully Organic Starter Home in Your Backyard Sporing Hut in Under One Month”
with Laura Michet, for UtopiaJam, (2017) - Stranger Things Escape Room Game, (Halloween 2016)
Talks/Conferences
- Speaker, “Crafting Interactive Narratives With Consequences: Building Your Own System For Fun And Profit”, Indiecade 2017
- Panelist, “Intellectual Engagement and Games as a Cultural Medium”, PAX Prime 2017
- Panelist, “Interactive Storytelling,” 90×90 LA, 2017