IFComp is a crowded field this year. With nearly 80 entries (some, if I recall, withdrawn at time of this posting) it’s hard to sort through. I’ve curated a list of the interactives I’ve most enjoyed so far, with a couple words on what makes them innovative or enjoyable to me. I might dig deeper into some of these mechanics at a later date, but for now I think it’s most useful to focus broadly rather than narrowly before comp ends. A reminder: you can rate interactives as long as you’ve played more than 5!